Multiplayer is coming together. Host-swap sessions work across LAN builds now: every player always exists in a session, and a disconnect auto-re-hosts them back into their own world.
>#updates2026-07-10
What's new and what I'm working on. The Discord has the day-to-day.
Multiplayer is coming together. Host-swap sessions work across LAN builds now: every player always exists in a session, and a disconnect auto-re-hosts them back into their own world.
Reworked the fall-impact system. Wind streaks, a feather burst, and a dust ring on landing. Falling is the core loop of a rage platformer, so eating dirt should feel as bad as nailing a hard jump feels good.
That's everything for now. Follow the Discord for more as it happens.