Big ideas,
one developer.

Solo game developer, self-taught since 2014, building on my own as Forged By Ox since 2022.

>ls ./games

The games

An idle clicker, a brutal platformer, and a co-op horror game. Wildly different, all made by one person.

TBA 2026 Cluck Up! key art

Cluck Up!

A chaotic vertical rage-platformer. You're Beef, a rooster chasing down the egg-thief Clawrence up a shattered sky-world. No checkpoints. 20+ enemies who want you back at the bottom. 4-player online co-op.

Released Super Idle Poop Clicker key art

Super Idle Poop Clicker

My first ever shipped game, built in two weeks. A dumb little idle game about clicking poop and watching the numbers climb. 30 tiers, prestige, full automation. Exactly as stupid as it sounds.

Get it - $0.99 36 achievements
In dev Black Vein key art

Black Vein

A low-poly co-op horror game about mining too deep. Dig for ore, haul it back, and try not to die to whatever's down there in the dark.

Targeting 2027
>cat about.md
whoami
> name     Corey "Ox"
> solo     since 2022
> dev      since 2014
> based    Columbus, OH
> stack   Unity, Godot, Node.js
> langs   C#, JavaScript
> status  developing.

Who is Forged By Ox?

I'm Corey most people online know me as Ox. I've been making games since 2014 and going solo as Forged By Ox since 2022.

I build in Unity, ship on Steam, and figure a lot of it out in public with the Discord. The projects don't have much in common on the surface, but they're all things I actually wanted to make and play.

One person, one desk, and a stubborn refusal to stop.

>tail -f devlog

Devlog

Straight from the workshop. Progress, breakthroughs, and the occasional catastrophic bug.

// loading feed...

// showing the latest 3 - check the Discord #devlog to go further back

>./say-hi

Get in touch

Got a question, some feedback, or a bug to report? The Discord is the fastest way to reach me. I'm around on the other platforms too.