Cluck Up!
A chaotic vertical rage-platformer. You're Beef, a rooster chasing down the egg-thief Clawrence up a shattered sky-world. No checkpoints. 20+ enemies who want you back at the bottom. 4-player online co-op.
Solo game developer, self-taught, & building on my own as Forged By Ox since 2023.
An idle clicker, a brutal platformer, and a co-op horror game. Wildly different, all made by one person.
A chaotic vertical rage-platformer. You're Beef, a rooster chasing down the egg-thief Clawrence up a shattered sky-world. No checkpoints. 20+ enemies who want you back at the bottom. 4-player online co-op.
My first ever shipped game, built in two weeks. A dumb little idle game about clicking poop and watching the numbers climb. 30 tiers, prestige, full automation. Exactly as stupid as it sounds.
A low-poly co-op horror game about mining too deep. Dig for ore, haul it back, and try not to die to whatever's down there in the dark.
I'm Corey most people online know me as Ox. I've been making games since 2014 and going solo as Forged By Ox since 2023.
I build in Unity, ship on Steam, and figure a lot of it out in public with the Discord. The projects don't have much in common on the surface, but they're all things I actually wanted to make and play.
One person, one desk, and a stubborn refusal to stop.
Straight from the workshop. Progress, breakthroughs, and the occasional catastrophic bug.
// showing the latest 3 - check the Discord #devlog to go further back
Got a question, some feedback, or a bug to report? The Discord is the fastest way to reach me. I'm around on the other platforms too.